New Jersey Coding Studies — Grade 1

Comprehensive Course Syllabus

Course Overview

Our New Jersey Grade 1 Coding Studies course is designed around the foundational concepts of the New Jersey Student Learning Standards for Computer Science and Design Thinking (NJSLS-CSDT). New Jersey provides Computer Science and Design Thinking instruction from Kindergarten through Grade 12, with an emphasis on computational thinking, problem-solving, algorithms, programming, technology, data, design, and responsible use of computing.

For Grade 1, Coding Studies focuses on screen-free coding, sequencing, patterns, algorithms, simple programming, digital literacy, computational thinking, robotics concepts, and creative problem-solving rather than advanced programming languages.

Recommended Age 6–7 Years
Prerequisite Kindergarten Coding or Basic Computer Familiarity
Course Duration Full Academic Year
Live Classes 2 Classes per Week · 60 Min Each
Module 1

Introduction to Computers

Topic 1.1

What Is a Computer?

Students learn what computers are, how people use them, and how computers help us learn, communicate, create, and solve problems.

Topic 1.2

Computer Parts

Students identify basic computer components such as the monitor, keyboard, mouse, speakers, camera, and other common devices.

Topic 1.3

Hardware & Software

Students understand the simple difference between physical computer parts and the programs that run on a computer.

Topic 1.4

Using a Computer

Students practice basic mouse, keyboard, touchscreen, and application skills through age-appropriate activities.

Module 2

Computational Thinking

Topic 2.1

Step-by-Step Thinking

Students learn to break everyday activities into simple steps that can be followed in the correct order.

Topic 2.2

Sequencing

Students arrange instructions, events, or actions in the correct sequence to complete a task.

Topic 2.3

Patterns

Students identify and create patterns using colors, shapes, numbers, movements, and symbols.

Topic 2.4

Decomposition

Students learn to break a large or complicated task into smaller, easier-to-manage parts.

Module 3

Algorithms

Topic 3.1

What Is an Algorithm?

Students learn that an algorithm is a set of ordered steps used to accomplish a task or solve a problem.

Topic 3.2

Creating Algorithms

Students create simple step-by-step instructions for activities such as drawing, navigating a maze, or making a simple object.

Topic 3.3

Following Algorithms

Students follow instructions carefully and identify what happens when steps are completed in the correct or incorrect order.

Topic 3.4

Improving Algorithms

Students test their instructions and make changes when a sequence does not produce the expected result.

Module 4

Introduction to Coding

Topic 4.1

Coding Concepts

Students learn that coding involves giving instructions to a computer or programmable device.

Topic 4.2

Commands & Instructions

Students use simple commands to control characters, objects, or virtual robots.

Topic 4.3

Sequence Coding

Students create simple programs by arranging commands in a specific order.

Topic 4.4

Event-Based Actions

Students explore how an action or event can cause a computer character or object to perform a specific task.

Module 5

Block-Based Programming

Topic 5.1

Introduction to Block Coding

Students learn programming concepts using visual blocks instead of typing complex programming syntax.

Topic 5.2

Movement Commands

Students create programs that move characters or objects forward, backward, left, and right.

Topic 5.3

Animation

Students create simple animations by combining movement, sounds, backgrounds, and visual effects.

Topic 5.4

Interactive Projects

Students create simple interactive programs where users can click, press keys, or interact with characters.

Module 6

Loops & Repetition

Topic 6.1

Repeating Actions

Students identify actions that occur repeatedly and learn how repetition can simplify a sequence of instructions.

Topic 6.2

Simple Loops

Students use visual programming blocks to repeat commands multiple times.

Topic 6.3

Patterns with Loops

Students create repeating patterns, movements, drawings, and animations using loops.

Topic 6.4

Efficient Coding

Students compare long sequences of repeated commands with shorter solutions using repetition.

Module 7

Logic & Problem Solving

Topic 7.1

If-Then Thinking

Students learn simple conditional logic by exploring situations where an action happens only when a condition is met.

Topic 7.2

Cause & Effect

Students investigate how one action can produce a particular result in a program or digital environment.

Topic 7.3

Debugging

Students learn to identify mistakes in a sequence or program and make corrections to achieve the expected result.

Topic 7.4

Multiple Solutions

Students explore different ways to solve the same coding problem and compare the solutions.

Module 8

Data & Information

Topic 8.1

Understanding Data

Students learn that computers use information called data and explore simple examples from everyday life.

Topic 8.2

Sorting Information

Students organize objects, pictures, numbers, or other information into groups based on common characteristics.

Topic 8.3

Data Patterns

Students identify patterns in simple data collections and make basic observations from the information.

Topic 8.4

Representing Information

Students use pictures, symbols, charts, and simple digital representations to communicate information.

Module 9

Digital Citizenship & Online Safety

Topic 9.1

Safe Technology Use

Students learn basic rules for using computers, tablets, and other digital devices safely.

Topic 9.2

Personal Information

Students understand that personal information should be protected and should not be shared with unknown people online.

Topic 9.3

Responsible Digital Behavior

Students learn to communicate respectfully, follow classroom technology rules, and treat others appropriately online.

Topic 9.4

Trusted Adults & Online Problems

Students learn when to ask a parent, teacher, or another trusted adult for help when something unexpected happens online.

Module 10

Robotics & Physical Computing

Topic 10.1

Introduction to Robots

Students learn what robots are and how robots use instructions, sensors, and programs to perform tasks.

Topic 10.2

Robot Commands

Students create simple command sequences to control the movement of a virtual or classroom robot.

Topic 10.3

Sensors & Inputs

Students receive an age-appropriate introduction to how sensors allow machines to detect changes in their surroundings.

Topic 10.4

Robot Challenges

Students solve simple navigation and movement challenges by creating and testing sequences of commands.

Module 11

Design Thinking & Engineering

Topic 11.1

Identifying Problems

Students identify simple problems in their classroom, home, or community that could be solved using technology or design.

Topic 11.2

Brainstorming Solutions

Students generate multiple ideas and discuss how different solutions could address a problem.

Topic 11.3

Building Prototypes

Students create simple models, digital projects, or physical prototypes to represent their ideas.

Topic 11.4

Testing & Improving

Students test their designs, identify problems, receive feedback, and make improvements.

Module 12

Coding Projects & STEM Activities

Topic 12.1

Interactive Story Project

Students create a simple interactive story using characters, backgrounds, dialogue, movement, and basic programming.

Topic 12.2

Coding Game Project

Students design a simple educational game using movement, rules, scoring, and basic interaction.

Topic 12.3

Digital Animation Project

Students create a short animation using sequences, events, sounds, and visual effects.

Topic 12.4

Final Coding Challenge

Students combine sequencing, algorithms, loops, logic, debugging, and design thinking to complete an age-appropriate coding challenge.

Teaching Methodology

Our Grade 1 Coding Studies classes focus on computational thinking, creativity, problem-solving, algorithms, coding, digital citizenship, and hands-on technology activities. Students learn through:

Live interactive online classes
Screen-free coding activities
Block-based programming
Coding games and puzzles
Digital storytelling
Animation projects
Virtual robotics activities
STEM challenges
Algorithm exercises
Weekly coding activities
Monthly assessments
Parent progress reports

Learning Outcomes

By the end of Grade 1, students will be able to:

Identify basic computer hardware and software concepts.
Explain simple computational thinking concepts.
Create and follow step-by-step algorithms.
Recognize patterns and use sequencing to solve problems.
Understand basic coding concepts and create simple programs using visual blocks.
Use commands, events, and simple loops to control digital objects.
Apply basic if-then logic and understand cause-and-effect relationships.
Identify coding errors and use simple debugging strategies.
Organize and represent basic information and data.
Understand introductory robotics and physical computing concepts.
Apply design-thinking processes to identify problems and develop solutions.
Demonstrate responsible and safe use of computers and digital technologies.
Develop creativity, logical thinking, collaboration, and confidence in technology.

Assessment & Progress Tracking

Student progress is evaluated through:

Weekly coding exercises
Algorithm and sequencing activities
Computational thinking puzzles
Block-coding assignments
Digital storytelling projects
Animation activities
Robotics challenges
Debugging exercises
STEM design projects
Monthly coding assessments
Final coding project
Parent feedback meetings
Personalized progress reports

Why Choose NextChanakya for New Jersey Grade 1 Coding Studies?

Curriculum designed around the New Jersey Student Learning Standards for Computer Science and Design Thinking (NJSLS-CSDT)
Strong foundation in computational thinking, algorithms, programming, data, and design thinking
Age-appropriate introduction to coding through visual and block-based programming
Combination of screen-free and computer-based coding activities
Hands-on projects involving animation, games, storytelling, and robotics
Strong emphasis on problem-solving, creativity, collaboration, and debugging
Digital citizenship and online safety incorporated into technology learning
Experienced elementary coding and STEM instructors
Small batch classes with personalized attention
Weekly coding activities and continuous assessments
Monthly progress reports for parents
Flexible online class schedules suitable for New Jersey students
Strong preparation for Grade 2 Computer Science and future STEM learning